AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on Android in Brazil - Q3 2022
In Q3 2022, the top 5 hypercasual games on Android in Brazil showed varied performance in downloads, revenue, and active users, according to Sensor Tower data.
During the third quarter of 2022, the top 5 hypercasual games on the Android platform in Brazil demonstrated diverse trends in downloads, revenue, and active user metrics. Here, we break down the performance of each game based on Sensor Tower data.
Save the Doge, from WONDER GROUP, saw significant fluctuations in weekly downloads. The game started strong with 127K downloads in mid-July, peaking at 648K in early August, before settling around 367K by late September. Active users reflected a similar trend, climbing from 84.9K in July to over 1.25M in early August, stabilizing around 910K by the end of Q3.
Craftsman: Building Craft, published by StarGame12, maintained a steady download rate throughout the quarter, starting at 241K in mid-July and ending at 194K in late September. Active users showed a slight decline over the quarter, beginning at 2.75M in mid-July and ending at approximately 2.18M in late September.
CS Diamantes Pipas: Kite Game, from LARP Games & Software, experienced a notable peak in both downloads and active users in early August, with 416K downloads and 729K active users. However, by the end of September, these numbers had decreased to 57K downloads and 184K active users. The game's weekly revenue peaked at $4.9K in early August but saw a decline to $592 by the end of the quarter.
Hair Tattoo: Barber Shop Game, published by CASUAL AZUR GAMES, displayed a steady download rate, starting at 353K in early July and ending at 182K in late September. Active users increased from 762K in early July to approximately 1.08M by the end of September. Revenue remained minimal, peaking at just $2 during the quarter.
Coach Bus Simulator Bus Games, from Gaming Stars Inc, had a mixed performance. Downloads peaked at 471K in mid-July, dipping to 20K in late July, and then rebounding to 196K by the end of September. Active users followed a similar pattern, starting at 632K in mid-July and ending at 452K in late September. Revenue showed minimal activity, with a peak of $21 in early August.
For more insights and detailed analytics, visit Sensor Tower.